Inherits from
- HasTraits: enthought.traits.has_traits.HasTraits
Attributes
- actor
actor = Instance(tvtk.Actor, ())
- axis
axis = Array(value = (1.0, 0.0, 0.0), desc = 'the box axis')
- color
color = vtk_color_trait((1.0, 1.0, 1.0))
- height
height = Range(0, 1.0000000000000001e+299, 1.0, desc = 'the box height')
- length
length = Range(0, 1.0000000000000001e+299, 1.0, desc = 'the box length')
- points
points = Array('d', shape = (24, 3))
- polydata
polydata = Instance(tvtk.PolyData, ())
- pos
pos = Array(value = (0.0, 0.0, 0.0), desc = 'the Box pos')
- property
property = Instance(tvtk.Property)
- representation
representation = Enum('s', 'w', 'p')
- size
size = Tuple((1.0, 1.0, 1.0), desc = 'the box size')
- traits_view
traits_view = View(Group(Item(name = 'length'), Item(name = 'height'), Item(name = 'width'), Item(name = 'x', label = 'Pos X'), Item(name = 'y', label = 'Pos Y'), Item(name = 'z', label = 'Pos Z'), Item(name = 'color'), Item(name = 'visibility'), Item(name = 'representation'), label = 'Box Properties', show_border = True))
- viewer
viewer = Any
- visibility
visibility = Bool(True)
- width
width = Range(0, 1.0000000000000001e+299, 1.0, desc = 'the box width')
- x
x = Range(-Const(1.0000000000000001e+299), 1.0000000000000001e+299, 0.0, desc = 'the X coordinate of box center')
- y
y = Range(-Const(1.0000000000000001e+299), 1.0000000000000001e+299, 0.0, desc = 'the Y coordinate of box center')
- z
z = Range(-Const(1.0000000000000001e+299), 1.0000000000000001e+299, 0.0, desc = 'the Z coordinate of box center')
Inherited from base classes
Method summary
- __init__(self, **traits)
- render(self)
- rotate(self, angle, axis, origin = numpy.array([ 0.0, 0.0, 0.0 ]))
Inherited from base classes
- __deepcopy__(self, memo)
- __getstate__(self)
- __prefix_trait__(self, name, is_set)
- __reduce_ex__(self, protocol)
- __setstate__(self, state, trait_change_notify = True)
- add_class_trait(cls, name, *trait)
- add_trait(self, name, *trait)
- add_trait_category(cls, category)
- add_trait_listener(self, object, prefix = '')
- all_trait_names(self)
- base_trait(self, name)
- class_default_traits_view(cls)
- class_editable_traits(cls)
- class_trait_names(cls, **metadata)
- class_trait_view(cls, name = None, view_element = None)
- class_trait_view_elements(cls)
- class_traits(cls, **metadata)
- clone_traits(self, traits = None, memo = None, copy = None, **metadata)
- configure_traits(self, filename = None, view = None, kind = None, edit = True, context = None, handler = None, id = '', scrollable = None, **args)
- copy_traits(self, other, traits = None, memo = None, copy = None, **metadata)
- copyable_trait_names(self, **metadata)
- default_traits_view(self)
- edit_traits(self, view = None, parent = None, kind = None, context = None, handler = None, id = '', scrollable = None, **args)
- editable_traits(self)
- has_traits_interface(self, *interfaces)
- on_trait_change(self, handler, name = None, remove = False, dispatch = 'same', priority = False, deferred = False)
- print_traits(self, show_help = False, **metadata)
- remove_trait(self, name)
- remove_trait_listener(self, object, prefix = '')
- reset_traits(self, traits = None, **metadata)
- set_trait_dispatch_handler(cls, name, klass, override = False)
- sync_trait(self, trait_name, object, alias = None, mutual = True, remove = False)
- trait(self, name, force = False, copy = False)
- trait_context(self)
- trait_get(self, *names, **metadata)
- trait_monitor(cls, handler, remove = False)
- trait_names(self, **metadata)
- trait_set(self, trait_change_notify = True, **traits)
- trait_setq(self, **traits)
- trait_subclasses(cls, all = False)
- trait_view(self, name = None, view_element = None)
- trait_view_elements(self)
- trait_views(self, klass = None)
- traits(self, **metadata)
- validate_trait(self, name, value)
Methods
- __init__(self, **traits)
- render(self)
- rotate(self, angle, axis, origin = numpy.array([ 0.0, 0.0, 0.0 ]))
Function takes atleast 2 arguments: axis about which to rotate the actor and angle with which to rotate the actor, the 3rd agrument is origin i.e. the point about which to rotate the actor, by default it is set to the global origin